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NEW GAMES ON RETRO CONSOLE

Still remember retro consoles and games on them? Mario became the symbols of Nintendo NES, SNES (including Famicom), and their other consoles, while their competitor SEGA had Sonic. In the CIS, everyone was hunted by the Gray Elephant, better known as the Dandy mascot. But those days have already passed, and new platforms and companies have conquered the industry. Nevertheless, there are still many old-school gamers who often replay old masterpieces (and not only), and not always on emulators. And enthusiasts create games stylized as old ones, and some even develop projects for the very same consoles from the end of the XX century. I will list some of them here.




Perkele! Suomi 100 vuotta



Perkele! was released on November 14, 2017 on physical media NES. Quite sensational in certain circles, because:

a) the name "Perkele" itself is translated from Finnish as "Damn";

b) it is dedicated to the 100th anniversary of Finland's independence from the USSR, and one of the three modes, which requires the NES Zapper, the same pistol that everyone used to shoot ducks in Duck Hunt as a child, is to shoot Soviet soldiers.

The game itself consists of three mini-games, namely: the above-described shooting range, street battles and a simulator of a seal that swims around the water and hunts with a laser from its eyes.


The game itself cost 65 euros.




Tanglewood



Tanglewood is a platformer about the adventures of a fox in various forest locations. She entered the world on August 14, 2018 with rather low requirements. In addition, it was written in the Sega programming language, and therefore inevitably came out on the Mega Drive (in my old post Genesis was also written, but I cannot be 100% sure about this) as a homebrew game (i.e. made by users, thanks to Wikipedia). A Dreamcast release is also expected. The Big Evil Corporation, originally from the UK, was able to release games with the help of Kickstarter.




Halo 2600



Halo 2600 is a game created by XBox co-creator Ed Fries and released, as the name implies, on the Atari 2600 platform in July 2010. Because of the book Racing the Beam, he decided to de-make this legendary game, but from - due to its limitations (even by the standards of retro consoles), it was not easy. The critics, to their surprise, liked the game. About 150 physical copies were sold at Classical Gaming Expo. There, at Atari Age, she was presented along with Duck Attack, K.O. Cruiser and the transfer of the old Sega game Turbo, which we will talk about later. In the best traditions of those times, the player can start the game from the beginning after the first playthrough, but already on the "Legendary" difficulty.




Atari age



Now let's talk a little more about those three games:

* Duck Attack was originally a hack of Adventure, which, incidentally, is known as the creator of the very first Easter egg. H


owever, in 2010, it became a full-fledged game for the Atari2600, which tells the story of the pursuit of a fire-breathing duck and its radioactive eggs.

* K.O. The Cruiser is an analog


ue of the Punch Out presented at the aforementioned event. Created by Devin Cook in 2009.

* Turbo is an arcade racing game originally released on arcade machines and other consoles. It was introduced in 2010.




Zaku



Zaku is a game that was released back in October 2009 through the efforts of the Super Fighter Team and PenguiNet. According to the English Wikipedia, this is a horizontal shooter. In 2007, a demo was presented at a gaming event in France, after which it was released two years later on this console.




Star fox 2



Star Fox 2 was supposed to go out on the SNES and would continue the plot of the first part. However, due to the rapidly growing competition from Sega and the imminent release of the N64, it had to be postponed ... by 22 years (hello Duke Nukem). Nevertheless, she became a SNES Mini chip and her exclusive (but her image hit the Internet almost immediately after the console's release).




Results


This list is far from complete. But it seems to me that just by looking at it, the uncertainty about retro gaming and its future disappears for a lo


ng time. I would also like to note that the communities dedicated to the consoles that were not the most popular at that time, became more "stubborn on the console" in the best sense of the word. And I would like to repeat the first thesis - Retro gaming is immortal. And it always will be.


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